![]() ![]() ![]() I knew it was going to be good, and there was no question about it as I played through the demo’s six levels. Wonder at the Nintendo Live event at PAX West this past weekend. This sentiment stayed persistent as I got hands-on time with Super Mario Bros. As fans, we’ve long demanded the series get a major overhaul, but we all knew we’d play whatever Nintendo threw out next. It’s been 10 years since the last entry in the 2D series, and that alone is enough to warrant another game. Leave out the new characters, the fantastical visuals, and the wackiness of the new “Wonder Flower,” and you’d still attract fans and newcomers alike. Wonder didn’t have to be creative to get people interested. It’s a tried-and-true formula that is bound for success. Give me satisfying controls, clever platforming design, an escalating difficulty curve, and three collectibles of whatever you like to seek out in every level. It doesn’t take much to get me interested in another 2D Mario side-scroller. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |